![]() There are three gameplay phases, in essence. And that's when the game gets really interesting. Slowly but surely, you start to work out what's needed to not only get the thing pointing the right way, but also burn long enough and fast enough to escape Kerbin's gravitational pull. ![]() Let's just say this is a job with a high staff turnover.Įven with a high body count, it's fun to muck about with the different bits and pieces, putting together fuel tanks, boosters, command capsules, fins, wings and all sorts of sticky-out bits, before watching the whole caboodle spiral to a graceful yet fiery end. Adorable as they are - a sort of cross between the Rabbids and Despicable Me's Minions - it's best not to get too attached. The Kerbals in your space crew are ranked by two criteria: courage and stupidity.Īt its most basic, the game is a construction sandbox in which you put together various rocket pieces before testing them on the launchpad, with a hapless Kerbal strapped inside. You need to help the Kerbals, inhabitants of the planet Kerbin, to reach outer space and land on the Mün and the planets beyond. Though the means by which you achieve it are challenging, the ultimate goal is very simple. This contrast between goofy cartoon and hardcore science is what gives Kerbal Space Program its distinctive flavour a game that demands serious thought but is never less than hilariously charming. It's also a game about gormless, wide-eyed cartoon characters who want to be astronauts. It's a game where you need to know what periapsis and apoapsis mean, and where you'll need to understand orbital eccentricity and inclination. ![]() This is a game in which you'll need to understand not only an object's centre of gravity, but its centre of thrust. An actual literal textbook, full of real science. Kerbal Space Program is a physics game, in the textbook sense of the word. Does a mug on a desk fly off when you shoot it? Physics! Does your character fall down stairs like a ragdoll? Physics! Can you twang circular birds at pigs hiding in rickety wooden structures? Yay! Physics! As far as games are concerned, "physics" is now basically shorthand for "stuff that moves kind of realistically". That's a term that has been roundly abused and misrepresented, however.
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